Here are some views of my game's protagonist! I've done some walk cycles but they look kinda funny when not actually moving about in a background. I really enjoy working with a limited number of pixels and colours. Elements like the buckle on her belt and the little dots on her shoes and her scarf go a long way in showing movement and relative position. Reminds me of how Mario ended up with a moustache, cap, and overalls for the same reasons.
I'm very much inspired by Laura Bow and Colonel's Bequest but I wanted to make sure my protagonist didn't resemble Laura Bow too closely. That was a little tough because I wanted a plucky red-haired heroine wearing blue clothes :P.
Here's Laura Bow, for comparision:
I've finished the house's interiors (25 rooms!) and linked them all together in AGS (Adventure Game Studio) complete with walkable and walk-behind areas. Because I've finished the walk cycles, my little protagonist can now wander about the house -- Play some billiards, brew some tea, take a bath, gnaw on a Jordan almond...
Here's a link to the rest of the rooms I've posted.