Tuesday, December 2, 2014

Cutaway buildings

Click to see image in all its pixelly glory

After blogging about some possible ways to show building interiors, the fine folks in the Sierra Gamers Facebook Group offered some great suggestions including doing a cutaway showing a bit of the exterior along with the interior, indicating doorways.

I'm glad to be sharing this work with people. The feedback's been wonderful and super motivating!

Click to see image in all its pixelly glory 

Click to see image in all its pixelly glory

-- Julia
Portfolio site

Tuesday, November 18, 2014

Inside Outbuildings and Some Options

Click all the images to enlarge and enjoy in all their pixelly glory.

I'm happy to say I've completed all the backgrounds for my game! Fifty interiors and exteriors in all. Next is to do the character portraits!

One of the last things I did was the interiors of the outbuildings I've made. I decided to create the interiors nested in the exterior shots, although I'm not sure if it would be better to not have the backgrounds darkened and just have them completely blacked out when a character is inside a building. I could still go either way!

Click all the images to enlarge and enjoy in all their pixelly glory.

There will be instances when the player-character will need to walk behind that boathouse in order to move from left to right across the screen. So I decided to make a wire frame that will show the outline of the house and what's behind it.
Click all the images to enlarge and enjoy in all their pixelly glory.


 Click all the images to enlarge and enjoy in all their pixelly glory.


And here's another outbuilding interior nested in the exterior shot, with the stuff outside darkened up.
 Click all the images to enlarge and enjoy in all their pixelly glory.


Or would it be better to grey out the background like this?
Click all the images to enlarge and enjoy in all their pixelly glory.


Or more dark / completely black background?
Click all the images to enlarge and enjoy in all their pixelly glory.



I'd love to hear your thoughts!

-- Julia
Portfolio site






Friday, October 31, 2014

Happy Hallowe'en!

Happy Hallowe'en, folks! Hope it's scare-tastic, spooooooktacular, and full of snack-size chocolate bars.

I did this image for the Hallowe'en issue of ILLOZINE. The art director wrangled a bunch of artists together and had us illustrate "Dracula's Guest", a short story by Bram Stoker. My bit involved the protagonist glimpsing the distressingly lively inhabitant of an old crypt after wandering into a snowbound, cursed valley. Eeek!

We got free rein to do whatever we please! Awesome and liberating. I definitely recommend checking it out :).

-- Julia
Portfolio site


Tuesday, October 28, 2014

Latest Macleans

This one should be now. I'm always glad to be living in a time of internet research -- For this illustration I was able to find a graphic from the band the subject was in, the type of guitar he played, the church he worked at, and most importantly, the paper flower shape on which he wrote his life's goals just hours before he died.

It feels good to include personal details in these illustrations that will be meaningful to family and friends! Sometimes I hear back from them via the art director and it's one of the best feelings ever.

-- Julia

Portfolio site

Tuesday, September 9, 2014

We're in the September issue of Avenue magazine!

Once or twice a month I meet up with a bunch of fellow illustrators and artists in a cafe. We sketch, chat, ask each other for advice and share our work. As much as I love to sit at home by myself and work and not talk to anyone, it's great to be social with other creative folks. 

Awesomely, we are featured in Avenue magazine! Karen Klassen, Aaron Navrady, Aaron Sidorenko, Jacqueline Hudon-Verrelli, Jacqui Lee, and me! We paint, draw, make comics, children's books, and work in editorial and advertising illustration. Truly the gamut of artistic experience!

Here's Avenue magazine's September issue, online! We're on page 134 onwards :).




-- Julia

Wednesday, September 3, 2014

In the woods

Click image to enlarge

After doing 47 of these game background things, I think I'm getting the hang of them! I've been busy digi-painting happy little trees hither and thither, "sprucing" up some of my exteriors :).

For instance, here's how one of my forest backgrounds was looking:


Click image to enlarge


I didn't really have any ideas on how to fill expanse of green; the lady looked like she was on a green-screened set! At first the distant trees were grey-blue to show depth, but a wall of grey-blue trees might look impassable. And boring. And really, really far away - which doesn't work with their current sizes.

Anyway, that's a lot of bother to say... I'm getting better at making these EGA background things! And I'm still working on my game! Soon I'll be moving on to creating more characters so my protagonist will have some friends to keep her company :).

Bonus forest background!

Click image to enlarge

-- Julia


Friday, August 22, 2014

Gay Pride for FFWD Calgary

Hooray! Another cover for FFWD Calgary. The idea was doing a play on "Evolution of Man" -- How Pride has developed over the years. 

I wanted to have all the figures linked together to show a sense of togetherness and of continuation through the years. Also I tried to make it look like the walking was proceeding in stages like the original Evolution of Man diagram. 

According to the article, queer communities in Calgary aren't as centralized as they are in urban centres such as Toronto and Vancouver (much like the rest of Calgary -- sprawl is sprawl!) so it's more difficult to create  spaces where folks feel comfortable and accepted. But thanks to determined efforts, Pride Calgary is growing! 

Pride Calgary takes place from August 22 to September 1. 

Here's the other cover I've done for FFWD. 

 Sketch:

-- Julia