Wednesday, February 5, 2014

Character views and Games room

Here are some views of my game's protagonist! I've done some walk cycles but they look kinda funny when not actually moving about in a background. I really enjoy working with a limited number of pixels and colours. Elements like the buckle on her belt and the little dots on her shoes and her scarf go a long way in showing movement and relative position. Reminds me of how Mario ended up with a moustache, cap, and overalls for the same reasons.

I'm very much inspired by Laura Bow and Colonel's Bequest but I wanted to make sure my protagonist didn't resemble Laura Bow too closely. That was a little tough because I wanted a plucky red-haired heroine wearing blue clothes :P.

Here's Laura Bow, for comparision:

 And here's the games room, which of course has a billiard table prominently featured. Because Clue.

I've finished the house's interiors (25 rooms!) and linked them all together in AGS (Adventure Game Studio) complete with walkable and walk-behind areas. Because I've finished the walk cycles, my little protagonist can now wander about the house -- Play some billiards, brew some tea, take a bath, gnaw on a Jordan almond...

Here's a link to the rest of the rooms I've posted. 

-- Julia
Portfolio site

3 comments:

  1. The game is really coming along!

    Can't wait for the final :)

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  2. I stumbled upon your blog by accident last year and have followed your progress on this game with great interest. It looks amazing and I'm anxiously looking forward to the release of this lovely looking game!

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  3. Thanks so much! I'll get to work on those exterior backgrounds tonight :).

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